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Science

82 followers and 5 questions

Science (from the Latin word scientia, meaning "knowledge")[1] is a systematic enterprise that builds and organizes knowledge in the form of testable explanations and predictions about the universe.[2][a]

The earliest roots of science can be traced to Ancient Egypt and Mesopotamia in around 3500 to 3000 BCE.[3][4] Their contributions to mathematicsastronomy, and medicine entered and shaped Greek natural philosophy of classical antiquity, whereby formal attempts were made to explain events of the physical world based on natural causes.[3][4] After the fall of the Western Roman Empire, knowledge of Greek conceptions of the worlddeteriorated in Western Europe during the early centuries (400 to 1000 CE) of the Middle Ages[5] but was preserved in the Muslim world during the Islamic Golden Age.[6] The recovery and assimilation of Greek works and Islamic inquiries into Western Europe from the 10th to 13th century revived natural philosophy,[5][7] which was later transformed by the Scientific Revolution that began in the 16th century[8] as new ideas and discoveriesdeparted from previous Greek conceptions and traditions.[9][10][11][12] The scientific method soon played a greater role in knowledge creation and it was not until the 19th century that many of the institutional and professional features of science began to take shape.

Movies

68 followers and 4 questions

film, also called a moviemotion picturemoving picture, or photoplay, is a series of still images that, when shown on a screen, create the illusion of moving images. (See the glossary of motion picture terms.)

This optical illusion causes the audience to perceive continuous motion between separate objects viewed in rapid succession. The process of filmmaking is both an art and an industry. A film is created by photographing actual scenes with a motion-picture camera, by photographing drawings or miniature models using traditional animation techniques, by means of CGI and computer animation, or by a combination of some or all of these techniques, and other visual effects.

The word "cinema", short for cinematography, is often used to refer to filmmaking and the film industry, and to the art of filmmaking itself. The contemporary definition of cinema is the art of simulating experiences to communicate ideas, stories, perceptions, feelings, beauty or atmosphere by the means of recorded or programmed moving images along with other sensory stimulations.

Literature

45 followers and 5 questions

Literature, most generically, is any body of written works. More restrictively, literature refers to writing considered to be an art form or any single writing deemed to have artistic or intellectual value, often due to deploying language in ways that differ from ordinary usage.

Its Latin root literatura/litteratura (derived itself from litteraletter or handwriting) was used to refer to all written accounts. The concept has changed meaning over time to include texts that are spoken or sung (oral literature), and non-written verbal art forms. Developments in print technology have allowed an ever-growing distribution and proliferation of written works, culminating in electronic literature.

Literature is classified according to whether it is fiction or non-fiction, and whether it is poetry or prose. It can be further distinguished according to major forms such as the novelshort story or drama; and works are often categorized according to historical periods or their adherence to certain aesthetic features or expectations (genre).

Video Games

31 followers and 1 questions

video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a TV screen or computer monitor. Since the 1980s, video games have become an increasingly important part of the entertainment industry, and whether they are also a form of art is a matter of dispute.

The electronic systems used to play video games are called platforms. Video games are developed and released for one or several platforms and may not be available on others. Specialized platforms such as arcade games, which present the game in a large, typically coin-operated chassis, were common in the 1980s in video arcades, but declined in popularity as other, more affordable platforms became available. These include dedicated devices such as video game consoles, as well as general-purpose computers like a laptopdesktop or handheld computing devices.

The input device used for games, the game controller, varies across platforms. Common controllers include gamepadsjoysticksmouse deviceskeyboards, the touchscreens of mobile devices, or even a person's body, using a Kinect sensor. Players view the game on a display device such as a television or computer monitor or sometimes on virtual reality head-mounted display goggles. There are often game sound effects, music and voice actor lines which come from loudspeakers or headphones. Some games in the 2000s include haptic, vibration-creating effects, force feedback peripherals and virtual reality headsets.

In the 2010s, the commercial importance of the video game industry is increasing. The emerging Asian markets and mobile games on smartphones in particular are driving the growth of the industry. As of 2015, video games generated sales of US$74 billion annually worldwide, and were the third-largest segment in the U.S. entertainment market, behind broadcast and cable TV.